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Every weapon is classified as either melee or ranged. They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. This opens up the possibility of a Dexterity-based grappler. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. No need to talk about "shoving" a creature here. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. You can use a bonus action to enter a defensive stance until the start of your next turn. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. Anyway, thanks for the opinion. +1 Whip Master Feat (5e) : r/dndnext - reddit How do Contests and Saving Throws interact? Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers). Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. After that I am not sure. They can still be good for DEX Fighters, though, and you can use them with the Defensive Duelist feat, as well as Elven Accuracy. You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. . Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. dnd 5e - Is this whip master feat balanced? - Role-playing Games Stack You get a +1 bump to either your Constitution or Wisdom ability score. Ok, yeah I think your version is pretty good and seems more realistic too. While you are wielding a glaive, halberd, pike, quarterstaff, or spear with both hands, other creatures provoke an opportunity attack from you when they enter your reach with that weapon as long as they dont weild polearms or have the same reach as you. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . dnd 5e - Is this homebrew Whip Specialist Fighting Style balanced While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. Thanks. Then reduce the number of maneuver to dice to 1. *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). I feel like a good quick balance to the whip would to make it 2d4, makes it a lot more viable and wanted given that the min damage is 2. When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce. It feels more fun. The net is a weird weapon that complicates the game a bit, but might be fun to experiment. The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. The problem is that its a niche weaponwithout a niche. Is this homebrew "Acrobatic Grappler" feat balanced? When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). The best answers are voted up and rise to the top, Not the answer you're looking for? Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? Prerequisite: Weapon Focus (whip), base attack bonus +2.. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. It only takes a minute to sign up. The aura extends 5 feet from you in every direction, but not through total cover. A class without access to other reach weapons now has one that they can rely upon. The Montreal herald, mercredi 23 mars 1904 | BAnQ numrique Right, but they also need Dex to make the grab happen in the first place, Good points. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. Honestly, I balanced the weapon around the fact that youll only get its slow effect 5% of the time and even then its not super powerful. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. 9 NEW Weapon Feats for 5th Edition Dungeons & Dragons JavaScript is disabled. Btw, did you mean to post the comment here, on my dedicated PAM article? Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. Sentinel feat can stop someone 10 feet away. You regain your expended superiority dice when you finish a short or long rest. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! I say theoretically because theaction economy does come into play here. I was just suggesting other options to work with it. Its also a holy weapon made specifically to, you guessed it, kill vampires. You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. Maybe I will go and amend that, after a little more thought. It can be telepathically ordered to do pretty much anything such as lasso a creature. Report a bug A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. Hi, I'm Duncan. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. A die is expended when you use it. You gain one superiority dice, which is a d6. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. Any thoughts on how I could optimize using a whip? as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! Sentinel Conclusions Top 10 Fighter Feats for 5E Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. Plenty of other famous characters use whips and look slick as hell doing so. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Yes its simple, but its also excruciatingly dull. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! The problem? Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue and rogues dont have proficiency in whips, hence I had to build that into the feat. Use coupon code DungeonSolvers10 for 10% off your order! Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Not sure what I confused it with. You gain the following benefits: Does this seem balanced when compared to other feats? Is this homebrew Whip Specialist Fighting Style balanced? Short Blades Master: It makes a dagger specialist a lot more viable. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. -Disarm: Succeeds, item drops at Targets feet Feat synergy question regarding polearm master, Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Eladrin Fey Wanderer/Warlock (Hexblade or Archfey) build advice, Ignore/Block Essentials, Paid Registrations by. Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. @jgn A campaign where one of my players wants to use a whip all the time. I wasnt certain how to go about showcasing the slow effect as in the game it drains the enemy players stamina and replenishes yours. Instead youve got a deadly combo now, by picking both feats! There are so many examples in media of whips being used to restrain or trip an adversary. This limits them as an off-hand weapon choice whereas daggers would still be of use there. It lasts until you're incapacitated or you dismiss it as a bonus action. Would you use them in your game? Thanks everyone. It made me think of important details. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. This makes me want to play Trevor. Thorn Whip 5E - Full Guide - The Dungeon Rats He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. Fencing Master: Is it too much like the Duelist subclass? Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Fighter Feats 5E: The Top 10 Feats for Fighters - Nerds and Scoundrels Chef Feat in D&D 5e Explained | Useful or Pie in the Sky? This is the main reason why I created the feat. DnD Druid 5e class guide - Druid circles, spells, and builds That was the intention. The special attack of the Abyssal Whip in Runescape was to drain an enemy players run speed. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10/bound until player releases or Dex Vs Dex contest succeeds But I believe there is more to gain. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. Whip Mastery Feat : r/UnearthedArcana - reddit 3 lvls rogue, 3 ranger, 6 barbarian. If theres no benefit from combining them players will be resentful. What is the correct way to screw wall and ceiling drywalls? Barbarian 3 / Rogue X. Some content found on this page may not be suitable for play at your table. You also cannot attack a creature that is grappling you when you weild a polearm with the Heavy, Reach and Two-handed properties against creatures within 5ft of you. *Plus Blinding Attack and Disabling Attack from this list. Whip Mastery (Combat) - d20PFSRD Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. D&D 5e: Spell Sniper Guide - Gaming - MOW Some links to stores and online shopping websites include an affiliate code. Connect and share knowledge within a single location that is structured and easy to search. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. They dont need extra bonuses to their maneuverability withcunning action. Whip Trick Master (5e Feat) - D&D Wiki Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. Whips being practically useless in their current state! A +1 modifier seems fair considering how many people or monsters youre able to charm with a fully-chargedSuccubis Toy. Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. Increase your Dexterity score by 1, to a maximum of 20. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. When you use a whip, its damage die changes from d4 to d6. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). Morningstar | D&D 5th Edition on Roll20 Compendium Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. What other Feats would Spell Sniper pair best with? Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. Also available on Fantasy Grounds. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). Character Vault. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. Use the statistics for a mace. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Swashbucklers, youre welcome! It's completely fine and opens up a nich. Whip Master: Flavourful and makes the whip a more viable choice. Hmm I think it is okay. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. July 13th, 2020. -Disarm: Succeeds, item drops at Players feet +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. They are a one-handed finesse weapon with reach. Thrown Weapon Master - ThinkDM Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. The Abyssal Whip is a powerful weapon and extremely accurate. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Find out more on the DMs Guild. You gain two superiority dice, which are d6s. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. Sure its a one-handed reach weapon, but quite frankly the benefits of the whip dont outweigh the benefits of most of the other weapons you could pick from as a martial front-line character. Beastmasters Daughter D&D 5e Module Review. My idea is to create a feat that allows the user to use the whip to control the enemy utilizing their whips reach. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. The real flail was a two-handed peasants weapon. Whips are practically made for rogues. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. https://www.hipstersanddragons.com/polearm-master-feat-5e-dnd/. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. This feats main problem is its busted on a rogue. Search by name on the left, click feat name to display on the right. Because of this, Ive given it a mini Divine Smite attached to its damage. Have you playtested it? While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. Compendium. Can you maintain a grapple you are no longer capable of initiating? Bladesinger 5e | A Wizard's Guide to Martial Spellcasting Vampire Killer is unique in that its a whip but has the head of a flail or mace attached to its end. The hexblade may also be good. It's exceptionally strong on monks, but at the same time monk is an incredibly weak class already so it's balanced. Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. Learn more about Stack Overflow the company, and our products. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. rev2023.3.3.43278. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. I may well come and finish the job over time. This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. Can the wielder still use the whip to deal damage? Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. It embodies training, experience, and abilities beyond what a class provides. What is Lore Bard bringing? Ideally, you shouldnt have to choose between flavor and decent optimization. D&D Player Bundle. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? Each feat offers a way to become better at something or to gain a whole new ability. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. Just for fun in game, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. The difference between the phonemes /p/ and /b/ in Japanese.

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