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The event triggers between 12:00AM ~ 2:00AM. There are 4 types of Help Wanted quests that can be posted. This is an addition to the seasonal edits configuration (default = "true"). Welcome to the Stardew Valley Expanded Wiki! Removed the 'Grampleton Fields' sign from shearwater bridge to avoid player confusion. Fixed an issue where players couldn't ride their horse through the backwoods shortcut. Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. (And of course all the mods required to run SVE). Fixed a small glitch where Marlon's heart emote, upon being gifted at the adventurer guild, clipped into a sword on the wall. Claire is no longer tired at Joja Mart if players married her. Fixed an issue where Robin and the player were in the void at the start of the Grandpa Shed quest line while playing on Grandpa's Farm. on GF. Players may now toggle fences (several areas), crop field appearances (grass or dirt), pet house, flowerbeds, outside table, and shed. Decreased Haste Elixir cost (7000g > 6000g) and increased buff duration (3 min > 4 min). Increased all tempered galaxy weapon defense stats by 5 and changed descriptions. Over 300 locational messages have been rewritten. This wiki is read-only, the official editable wiki can be found at stardewvalleywiki.com. Fixed an issue where players couldn't dig up artifacts at the old community garden. Recolored snowy objects (SVE tilesheets) to reflect accurate vanilla colors during winter. Lance now shows up on the Pelican Town calendar when unlocked as a social NPC. Alesia will now start visiting the adventurer guild and attend a couple festivals once players have seen her introduction event rather than a late-game event. This custom Content Json excludes 9 events that involve subjects in the "disclaimers" on the descriptions page. This page was last edited on 8 August 2022, at 17:46. 10-19-2020: Fixed an issue where Emily's bird clipped into the wardrobe in her room. Added new end game weapons, purchased from new vendors. This page was last edited on 1 February 2023, at 03:25. Fixed an issue where old SVE advertisement mail caused a mail icon to appear over the mailbox, but presented no actual mail. Fixed an issue where farmhands were placed out of bounds during the sprite spring quest. Fixed an issue where two meteorites sometimes stacked on top of each other on Grandpa's Farm. Town East is fixed and now farmable! Fixed an issue where players had trouble triggering Lance's 10 heart event. Added two new events for ??? Edited a couple stumps on IF2R that would glitch into other debris when you started a new farm. Then you should visit the admin dashboard for more tips. 09-16-2020: Fixed map glitches on IF2R caused by the map configurations. Fixed an issue where debris in rare instances prevented initial log spawns in front of Grandpa's Shed (no IF2R and Grandpa's Farm), allowing players early access to the questline. Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map. 10-18-2020: Fixed an issue where the harder community center bundles configuration could be toggled on if players had installed the More New Fish mod. The Skull Caverns received a new mine cart system that takes players to the newly expanded desert (after meeting certain conditions). Removed Marlon's Crimson Badlands introduction event and added Camilla's forest west event to the cut content section. -NPC's strawberry plants displayed incorrect growth phases. Cash in the Omni geodes to finish the museum and skip the statue. Players can join the fight on the desert battlefield against hordes of monsters, some corrupted by dark magic Defend Castle Village! Fixed the flounder, midnight carp, and rice icons. Warps to Blue Moon Vineyard and Forest West are now appended, allowing more compatibility with custom farm maps. Fixed a bug where question forks with 3+ answers didn't load properly and were skipped. Fixed an issue where Penny and several other NPCs routed through Blue Moon Vineyard, taking the long way to their destinations. Fixed many various typos in location messages and dialogue. Ingredients | Stardew Valley Expanded Egg Hunt Map Use your hoe to till the soil, then use a seed packet on the tilled soil to sow a crop. Fixed a couple typos in some event dialogue. Fixed an issue where players could access the SDV Fair shop in the Jenkins' backyard during the festival. Fixed an issue where SVE craftables weren't placed correctly on the winter tilesheet. (Framework Mod) Allows extra layers to be drawn on maps. Added two new configurations for Grandpa's Farm (GF) titled "RemoveFences" and "GrassCropField". no longer has rotating inventory. Fixed an issue where players couldn't interact with several trash cans in town. Fixed an issue where players could start the farm expansion quest without playing on Grandpa's Farm. ==STARDEW VALLEY EXPANDED 1.11 PATCH NOTES==. Fixed an issue where the seasonal edits to Eemie's recolor had graphial glitches. Stardew Valley Expanded (SVE) is the biggest expansion mod for Stardew Valley that brings tons of new content to the vanilla game. Implemented due to requests. Community Day is no longer categorized as a festival day in the game code. New events for him will be added in the future. Added movie theater dialogue for Morgan and ???. All that matters is that you have counts of 25 harvests and 25 shipped. Fixed an issue where players weren't correctly warped in Grandpa's Shed if they were playing on other farm types with IF2R/Grandpa's Farm installed. Removed three static trees on the Backwoods map. Players may now plant crops on this map. Fixed compatibility with the More Fish mod. The following SVE events have been disabled by default: Haley's 7 heart, Penny's 7 heart, Shane's 7 heart, Jas' 8 heart, Jodi's 10 heart, Kent's 10 heart, and Krobus' 8 heart events. Esca assisted me in updating the custom forage locations to the new FTM framework. Fulfilling a quest for an ex-spouse does not grant any. Added mist effects to the Mountain, Backwoods, Railroad, Forest West, Grandpa's Farm, and ??? Players won't be placed in the path of the signpost. Fixed an issue where the secret notes weren't being patched. The smaller desert configuration had incorrect tilesheet orders. Remastered Calico Desert. Light source patches are now appended instead of replacing entries entirely. This means more NPCs will now accept it as a gift! Claire will now return home at 9:10pm from her movie theater shift when married to the player. Fixed an issue where Victor got glitched during his Joja takeover schedule. Fixed an issue where the minecart configuration on Immersive Farm 2 Remastered (IF2R) prevented players from placing buildings near the minecart cave. Fixed an issue where NPCs would disappear at Joja Mart. Added several additions to the Spirits Eve Festival and Stardew Valley Fair. Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm. Fixed an issue where Morris didn't offer players the option to purchase Aurora Vineyard if Grandpa's Farm was installed, but wasn't being played on. It updates the base game, introducing new areas and characters. Graphics will no longer randomly disappear. Gunther gives players a different award. Added a new configuration for Grandpa's Farm called "Remove Pet House" (default = false). Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. Fixed an issue where players had trouble triggering Lance's 8 heart event. resulted in loss of friendship. Score 50,000 points in Junimo Kart endless mode. Increased king salmon sell price (600g > 650g). Must be toggled to true before save creation to take effect. This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. Fixed an issue where Claire didn't attend aerobics class during her marriage schedule if players hadn't yet constructed the theater. Fixed an issue where SVE quest mail flags wouldn't work in some instances, preventing players from progression. Victor now mentions players as father/mother if married to Olivia. 10-16-2020: Fixed an issue where the Joja mountain map didn't patch properly. Abigail, Sam, Sebastian, or Victor wouldn't show up for their Solarian Chronicles game if the player married one of them. Fixed an issue where grampleton orange chicken appeared in the fruit section in the CJB Cheats Menu. Added compatibility for the Looking For Love mod. A deeper expedition might be in order. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Fixed an error where the backwoods signpost didn't give the player directions. and ?? Fixed an issue where Vincent loitered around in Joja Mart during Joja Day and didn't return home with his family. SVE's first NPC farmer! Fixed a tiny graphical glitch on the world map. Fixed an issue where the remove fence configuration on GF didn't completely remove the southern fence. Added post-game content for the Joja route which includes new characters, events, maps, shops, crops, and 'shady deals'. Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. cut scene. Crimson Badlands and the refurbished Community Center interior have received huge overhauls. Some players were experiencing recolor issues. It would be a nice gesture to introduce yourself around town. Fixed an issue where Dusty was underneath his doghouse if players had the flower valley recolor installed. Removed unreachable bushes near Blue Moon Vineyard's Cindersap Forest entrance (only takes effect on new saves). The new vanilla end-game weapons have the tempered galaxy weapon stats. Players couldn't rearrange artifacts in the museum. Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens. Fixed an issue where Aurora Vineyard shop tile didn't cover all of Morris' home desk. Fixed a bug where farmhands couldn't access the Shrine of Illusions. Fixed SMAPI reporting missing sprite spring aquarium data. Fixed an issue where the Aurora Vineyard Junimo tablet didn't display light. Edited Shane's 7 heart event to be more negative and indirect. Changed Sophia's gift tastes. (These fixes fill you with determination). (I just finished all of Victor's schedules and dialogue. Doesn't reflect if already obtained. Nerfed the IF2R quarry ore, gem, and geode spawn rates. Altered Penny's seven heart event dialogue to include Olivia's residence name change alteration. Fixed an issue where the Void Eel's aquarium swimming pattern was "fish" instead of "eel". He will now stand in front of Dusty, instead of standing on the other side of the fenced off pet area. Fixed an issue where players got stuck during Shane's 4 heart event. Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. Fixed an issue where spouses spawned in the void in the player's farmhouse instead of their spouse room. Added two new characters: Morgan and ???. Fixed a layering issue with the IF2R shed where large vertical objects, such as trees, clipped through the roof. Fixed an issue where forage spawned in out of bound areas at the railroad. Removed hardcoded bushes along the animal fence area on IF2R so players can more easily configure it. Added my seasonal touches to Eemie's recolor (snow on fences during winter, leaves on house roofs during fall, etc.). Clicking the X at the top of the window will close it and there's a button under the journal window to cancel the selected quest. Added same sex 10 heart event dialogue for Victor, Olivia, Sophia, and Claire. Added a new configuration called "OlderSophiaPortraits". Stardew Valley Expanded (SVE) player warnings if updating to 1.11 !!! Fixed an issue where the cherry blossom tree in the IF2R backyard was rendered invisible during the introduction cutscene. Fixed compatibility issues with several mods. Fixed an issue where trees could clip into the backyard cherry blossom tree on GF. Fixed a bug where Sophia mentioned her mom wanting something good for dinner (generic vanilla dialogue). Moved the NPC Map Locations config to the SVE folder in preparation for character tracking in custom locations in V 1.0.8. https://www.patreon.com/StardewValleyExpanded. Added new music - three tracks from Octopath Traveler: 'Sunlands', 'Dark Cavern', and 'Primrose The Dancer'. Claire and Martin didn't attend festivals if they were in the theater map, despite players meeting the prerequisites. This page lists many of the secrets discovered in Stardew Valley . Decreased Galaxy Hammer defense bonus (15 > 10). Fixed an issue where forage in the secret woods could spawn out of bounds. Can be purchased from Robin's shop. (Reading the 1.6 patch notes fills you with determination). Fixed an issue where Apples' icon didn't show up on the map if rooming with the player and NPC Map Locations was installed. Fixed an issue where NPCs could get to Grampleton Fields, which was the cause of NPCs schedules bugging out. Added a new cat statue sold at the Calico Desert Club. If a daytime festival occurs during the 2-day period, it may not be possible to complete the quest on the festival day, since most shops and homes are "locked". Fixed several glitched tiles on a couple maps. Fixed an issue where players could dance with Apples at the fower festival. They're now much easier to find. It'll remove the long part of grass adjacent to the dirt crop field. The Grandpa's Farm land expansion questline is no longer time gated and can now be started once players have completed the community center/joja developments, movie theater, ginger island resort, and cleared the railroad boulder. Any takers? Added butterfish and lunarite to Victor's love category. 09-12-2020: Fixed a bug where grandpa's shed questline wasn't working properly for farmhands. Wizard's Tower will now properly display the update interior. Fixed the ambient sound effects in Morris' event when it was raining. Fixed glitched tiles in the forest, summit, and IF2R maps. Added several map patches after players meet certain conditions. Changed butterfish and puppyfish spawn time to anytime of the day. Fixed a couple glitched tiles on IF2R and on various maps. He now runs Jeric's Shop from his home on Blooming Hill Farm. Merged the seasonal edits into the main SVE content.json, eliminating the need to manually install recolor compatibility files (configurable option). 10-16-2020: Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching. If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory. Changed Summit Reborn's file name so it overwrites during a drag and drop into the mod directory. Added lighting bloom to the canopy trees on IF2R, Lost Woods, Sprite Spring (+ added nebula effects), and Forest West. Buffed rare fish spawns at shearwater bridge. Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. Remastered Susan's old 8 heart event to a 10 heart event. Fixed an issue where the sand dollar and conch weren't affected by the botanist profession. Fixed an issue where players couldn't trigger Abigail's 14 heart event. It's an amazing mod for Stardew Valley players to sink their teeth . Once the required number of items have been gathered (as indicated by the counter in the journal), simply talking to the villager who requested the items is sufficient to complete the quest. Added Morris to the Winter Star festival. Swapped the recipes Marlon and Krobus sells to the player. Bring me a jar of its prismatic jelly and you will be duly rewarded. All special orders will show up again if attempted and failed. Sandy will attend festivals when players are at 5 or more hearts with her. 09-23-2020: Fixed a bug where NPCs wouldn't appear at festivals, despite meeting the required conditions. Added compatibility for Ran's Harvest Goddess. Edited the hardwood fence configuration. Large objects and buildings will now cast realistic shadows. Fixed an issue where Gunther's desk didn't open up for farmhands despite meeting the requirements. Fixed an issue where not all SVE shadows were disabled if configured to. Added an event that is randomly triggered on any farm map from 6:00AM ~ 8:00AM when it's sunny, after the player has played for at least 10 days. Edited Demetrius' "cave" event for IF2R. One such issues was NPCs allowing the player easy victory in year 2+.

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